B2C Table
Criteria | ICP 1 | ICP 2 | ICP 3 |
---|---|---|---|
Name | Krishank Jugani | Vritika Terkriwal | Ayush Munot |
Age | 32 | 25 | 24 |
Average distance from Cafe [Time taken to reach destination] | 8 kms [45 mins - 60 mins] | 5 kms [20 mins] | 2 kms [ 15 mins] |
Who do they live with | Alone [Hostel] | Family [4] | Family [3] |
Most amount of time spent with people | Alone | Family | Friends |
Most of time spent at [location] | Office | Home | Workshop / Outdoors |
What days of the week are they free | Saturday and Sunday | Sunday | Sunday |
What time of the day are they free | Entire Day | Afternoons and Evening | Afternoons |
Current Occupation | Research Analyst | Business Development at a construction company | Business development at a Emerald Manufacturer |
Average days spent in Jaipur [out of 30] | 27 [3 days travelling back to home town] | 23 [travelling for leisure /work] | 25 [mostly travelling for work] |
Problem we are solving | Lack for socialising and friends in Jaipur | Bored of the same activities, need to do something on a Sunday, Lack of friends | Giving him and his friends a reason to do something else other than go at a cafe and have food. |
Solution | Join different communities/ social clubs, Watch Netflix | Try things like Mystery Rooms, Arcade Centres | Arcades, Hot Air Balloon, Cafes |
Monthly Salary | 45,000 | 75,000 | 50,000 |
Amount spent on Leisure Activities (Monthly) | 2,000 | 15,000 | 10,000 |
Leisure Activities they spend on | Outings on Sundays at restaurants, Casual Dates | Concerts, Travel, Playstation | Arcades, Concerts, Paintball, Laser tag, Go Karting |
Reason for Joining the community | Learn New games, Socialising with new people | Play games with family to spend some family time | Explore new games with friends to keep himself from getting bored |
Why they value the brand | Innovative and interactive games | Get to spend sometime with family while doing something enjoyable and constructive | Get to explore new games every time they come for an event. |
Frequency of attending events (We conduct it bimonthly) | 2 | 1 | 2 |
Average Spend on every visit | 500 /pp | 700 /pp | 500 /pp |
Amount of time spent on every event | 4 hours | 4 hours | 2.5 hours |
No. of people they usually bring with them | 0-1 | 2-3 | 5-6 |
Types of Games they prefer | Strategy and resource planning | Social Deception and card Games | Social Deception and Party games |
Do they prefer meeting/ interacting with new people | Yes | Yes | Maybe |
Barriers for not attending the event | Travelling to home town, extra office work on Sunday | Family commitments | Friends want to do some other activity, Family commitments |
Personality Traits | Introverted Enthusiast | Outgoing Extrovert | Competitive Strategists |
Where they spend their time online | Instagram, X , Whatsapp Groups | Instagram and Whatsapp Groups | |
Requested Ad-ons | Loyalty Programs | Events on Saturdays, Rentals | Rentals, Referral Program |
Loyalty Potential | High | Medium | High |
JTBD | Personal Goals | Personal Goals | Personal Goals |
Secondary JTBD | Social Goals | Social Goals | Social Goals |
A table is shared below for your reference to put down your user goals, respective ICPs, JTBDs and validate your goals.
Goal Priority | Goal Type | ICP | JTBD | Validation approach | Validation |
---|---|---|---|---|---|
Primary | Personal | ICP 1 | A place where he can learn and explore new games | User Feedback | "Every Sunday I am excited to try out a new game and win that game with other" |
Secondary | Social | ICP 1 | Making sure that he gets to meet the regulars every Sunday along with some new ones | User Feedback | " I have also made so many friends which have actually helped me get a fresher look at Jaipur" |
Primary | Personal | ICP 2 | Spending time with family while doing something non digital | User Calls | "This is one place where our entire family sits for 4 hours and does not look at our phones" |
Primary | Personal | ICP 3 | Figuring out his sunday plans, looking forward to his Sunday routine | User Calls | "My friends have made this our new hangout spot, our Sundays are sorted thanks to you!" |
Post-Payment User Journey Analysis for "Your Turn"
They interact with other attendees, play games, and form an initial impression of "Your Turn."
Action: Attend two events.
Time: Within one calendar month.
Explanation: Encouraging repeat participation ensures that attendees experience the community’s excitement and warmth consistently, increasing their attachment to "Your Turn." A well-timed nudge or reminder can help convert occasional attendees into regular participants, fostering a stronger and lasting connection with the brand. Shows that they were willing to take out 4 hours of their time again for another event adding value.
Tracking Metric(D30 Retention): Measure the percentage of users who return to attend two events within 30 days of their first event. This indicates how well your event experience encourages repeat participation.
Action: Play more than three games.
Time: Within the first four hours of their first event.
Explanation: Helping attendees immerse themselves in multiple games ensures a fulfilling first experience. They get to experience our Core Value Proposition of us having a wide array of game for every mood, group and difficulty. Clear categorisation of games, tailored recommendations, or guidance from volunteers can help attendees quickly select games, reducing decision fatigue and enhancing their overall engagement and satisfaction.
Tracking Metric: Average Time to Engagement (TAT) : Measure how quickly attendees start their second or third game after the first one. A lower TAT indicates smoother onboarding and greater immersion in the event.
Action: Invite a friend to attend.
Time: Within 30 days of their last event.
Explanation: Encouraging attendees to bring friends expands the community and enhances their own event experience by adding familiarity and comfort. Shows that they had liked the event enough to go and call some other friend for this event. This also creates organic word-of-mouth marketing, driving growth and trust in the brand.
Tracking Metric (Acquisition Source) : Identify attendees who brought friends by analysing referral data. Track the conversion rate of friends into new attendees and their subsequent retention.
Action: Post about the event on social media.
Time: Within two days of attending the event.
Explanation: Sharing event experiences on social media increases "Your Turn's" visibility, fostering community pride and encouraging peer participation. Offering incentives like a free game recommendation or priority seating can further motivate attendees to share, amplifying brand reach and credibility.
Tracking Metric (Social Shares and Product Reviews): Monitor the number of attendees sharing event photos or posting reviews on social platforms. Track engagement metrics like likes, comments, and shares to measure brand visibility and community impact.
Action: Host a private game session.
Time: Within 3 Months of attending an event.
Explanation: Encouraging attendees to host or facilitate a private game session builds their confidence and strengthens their connection to "Your Turn." According to them this shows a perfect example of how they felt it was a good idea and hence used it as their own. Hosting fosters a sense of ownership and leadership, enhancing community dynamics. Incentives like social media recognition or loyalty points can motivate attendees to take this step.
Tracking Metric (User Cohorts): Track the cohort of users who attended an event and went on to host a private session within 30 days. It could be specific to people who like to host events, ladies in the age group of 35+ who want to host their children's bday parties or kitty parties. Analyse their retention and repeat hosting behaviour to measure the impact of this activation step.
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